Oge Marques | Distinguished ACM Speaker | Florida Atlantic University (FAU)
Abstract: There are many challenging problems in multimedia research for which state-of-the-art solutions fall short of performing perfectly. The realization that many of these tasks are arduous for computers yet are relatively easy for humans has inspired many researchers to approach those problems from a human computation viewpoint, using methods that include crowdsourcing and games. The talk discusses how we can use human computation methods to supplement traditional content analysis techniques and assist in the solution of hard multimedia problems.
Bio: Oge Marques (http://faculty.eng.fau.edu/omarques/) is Professor of Computer and Electrical Engineering and Computer Science at Florida Atlantic University (FAU) (Boca Raton, Florida). He received his Ph.D. in Computer Engineering from Florida Atlantic University in 2001, his Masters in Electronics Engineering from Philips International Institute (Eindhoven, NL) in 1989 and his Bachelor’s Degree in Electrical Engineering from Universidade Tecnologica Federal do Parana (UTFPR) (Curitiba, Brazil), where he also taught for more than 10 years before moving to the USA. He has more than 25 years of teaching and research experience in the fields of image processing and computer vision, in different countries (USA, Austria, Brazil, Netherlands, Spain, France, and India), languages (English, Portuguese, Spanish), and capacities. Recent teaching awards include the FAU Excellence and Innovation in Undergraduate Teaching Award (received both in 2004 and 2011) and the Outstanding Mid-Career Teaching Award, presented by the American Society for Engineering Education – Southeastern Section (ASEE-SE) (2011).
His research interests are in the area of intelligent processing of visual information, which combines the fields of image processing, computer vision, image retrieval, machine learning, serious games, and human visual perception. He is particularly interested in the combination of human computation and machine learning techniques to solve computer vision problems. He is the (co-) author of two patents, more than 50 refereed journal and conference papers, and several books in these topics, including the textbook Practical Image and Video Processing Using MATLAB (Wiley-IEEE Press, 2011) (http://www.ogemarques.com/), which has been adopted by more than 20 universities in more than a dozen different countries and has also been translated to Chinese. He is Editor-in-Chief (with Borko Furht) of the 3rd edition of the Encyclopedia of Multimedia (http://encyclopediaofmultimedia.com). He serves as Editorial Board member for the journal Multimedia Tools and Applications and as a reviewer for several leading journals in computer science and engineering, including: IEEE Transactions on Image Processing, IEEE Transactions on Multimedia, IEEE Transactions on Systems, Man and Cybernetics, and the EURASIP Journal on Image and Video Processing. He has also served as reviewer for several science and technology funding agencies, including: the Hong Kong’s Innovation and Technology Commission, the Netherlands Organisation for Scientific Research (NWO), and the Austrian Science Fund (FWF). He has numerous international collaborations and appointments, including: Visiting Professor at Alpen-Adria Universitat Klagenfurt, Austria (since 2008), Visiting Professor at ENSEEIHT Engineering School, University of Toulouse, France (since 2010), Visiting Professor at UTFPR, Curitiba-PR, Brazil (since 2003), and collaborative projects and publications with Universitat Politecnica de Catalunya (UPC), Barcelona, Spain (since 2012) and Universidade Federal de Goias (UFG), Goiania, Brazil (since 2010). He was one of the co-chairs for the Doctoral Symposium of the ACM International Conference on Multimedia 2014 (Orlando, FL, November 2014), the organizer and co-chair of a special track on Image and Video Databases for the ACM SAC 2003 (Melbourne, FL, March 2003), and has served as reviewer and Program Committee member for several ACM conferences and workshops. He is a senior member of both the ACM and IEEE. He is also a member of the American Society for Engineering Education (ASEE), and the honor societies of Tau Beta Pi, Sigma Xi, Phi Kappa Phi, and Upsilon Pi Epsilon.